My little takeaway from Game Over.
FIRST HALF:
a) Swapna jogs and comes home. Now she
has a dark past which she hasn't gotten over. Yet. She sits down to eat and
tells her maid, there is no salt in the food.
b) We go through her room, with déjà vu
and gaming posters.
We are shown she gets nightmares of her horrible past
and scared of darkness.
c) Tattoo happens. It hurts. Later she
gets to know about the tattoo ink and the concerned person from the tattooist.
She
decides to remove it with laser, gets appointment with a dermatologist. All
hell breaks loose for Swapna, considering the trauma she already is in.
d) One fine day, the mother of the
girl's ash which was used to ink her steps in. Tells her about how she her head
was chopped and body burned. This goes deep.
e) Finally she comes in terms with what
has happened, and accepts reality.
SECOND HALF:
There is no second half. There is no
second half movie. The first half is the film. Second half is just a game.
Explanation:
a) Remember I told you, when she sat to
eat, she complained there was no salt in her food. After knowing about the
story of the murdered girl from her mother, she calls the dermatologist and
cancels the appointment to remove her tattoo, and when she says that her maid
smiles, and throws in salt in the cooking pan. Salt was used to denote that
life has turned from bad to good. In reality, salt brings balance to the
taste of the food.
b)
The intermission card says, ‘Game
On.' Pretty clear second half is going to be a game.
c)
One tattoo becomes three, which are
the number of lives. There are three psychopaths. She keeps playing Pac Man
which has three lives.
d)
In the first half, when she is in a
session with her psychiatrist, she says she’s developing a game and getting
good ideas.
e)
At the end of first half, she comes
in terms with reality and rises above darkness. Then she develops a horror
thriller game which happens in indoors. She combines her past trauma which happens in a confined room with how Amudha was murdered into a game.
f)
With
déjà vu poster
on the wall, we get the idea she is interested and believes in déjà
vu. She implements this as well in the game. The climax was about overcoming
the monster with past experiences.
g)
On
the overall perspective, the film is about a second chance. We all strive for a
second chance. Swapna gets her second chance in her life. We see it in the
game as well.
After
all, life is a just a game.
"Gaming has been a great way to get
to know people. That's part of what I love about games, that they are social."
~
Rich Sommer
- Nirmal S. Sudarsana
Nice
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